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*見やすいリスト [#u81aaec3] http://www.gdconf.com/schedule/user/676/ 優先1位の講義のリスト。これに従って動く予定。 2位以下も部屋番号はメモっておいたほうがいいか… *見にくいリスト [#ue617cc0] 興味が沸いたものをかたっぱしから列挙。 同じ時間枠なら、上にあるほど優先。 schedule builderに優先順位機能ほしいなぁ 講義以外のイベントも時系列順に挿入済み。 **月曜 [#y5684483] Mon 10:00 AM 6:00 PM +Core Techniques and Algorithms in Shader Programming (105) / Room 3010, West Hall **火曜 [#kf2fad72] Tue 10:00 AM 6:00 PM +Physics for Games Programmers (203) / Room 3011, West Hall -------------------------------------------------------------------------------- 7:00 PM 7:30 PM Japanese Orientation -------------------------------------------------------------------------------- 8:00 PM 10:00 PM East Meets West Reception / Jillian's, 101 Fourth St @ Mission Street **水曜 [#m0e3111f] Wed 9:00 AM 10:00 AM +TR1: C++ on the Move / Room 2007, West Hall -------------------------------------------------------------------------------- Wed 10:30 AM 11:30 AM いまひとつな枠 +Bridging the Creative Void: Composing Character Performances With the Havok Behavior Tool (Sponsored by Havok) / Room 3011, West Hall +Massive Multi-core CPUs & Gaming / Room 3002, West Hall -------------------------------------------------------------------------------- Wed 12:00 PM 1:00 PM +Challenging Everyone: Dynamic Difficulty Deconstructed / Room 2009, West Hall --動的な難易度調整 +Embodied Agents in Dynamic Worlds / Room 3000, West Hall --動的に変化する世界でのルート探索 +Athletic Performance: Intelligent Believable Characters / Room 3010, West Hall +Casual Games and Windows Vista: The Real Story on What It Means For Casual Games (Sponsored by Microsoft) / Room 2010, West Hall +D3D10 Unleashed: New Features and Effects (Sponsored by Microsoft) / Room 3004, West Hall -------------------------------------------------------------------------------- Wed 1:00 PM 2:00 PM +True Imposters / Poster Session Area --ディスプレースメントマッピングを使った、ものすごいビルボード -------------------------------------------------------------------------------- Wed 2:30 PM 5:00 PM +Experimental Gameplay Sessions / Room 134, North Hall --実験的なゲームの展覧会っぽい。プレゼンターにValveの中の人が Wed 2:30 PM 3:30 PM +Frostbite Rendering Architecture and Real-Time Procedural Shading and Texturing Techniques (Sponsored by AMD) / Room 3002, West Hall --graph-based visual shader authoring, procedural shading and texturing techniques --3Dの最先端な話をひとつくらい聞いておこう +Blindtesting / Room 3016, West Hall --開発プロセスの話。ただのプレイテスト以上の何か +Writing For The Hero with a Thousand Faces - Storytelling Challenges and Gears of War / Room 2009, West Hall --ストーリーとプレーヤーの関係(player connection)の話。ストーリーの作り方 +Feud No More: Learning to Love the Hybrid Web/Download Casual Game / Room 2007, West Hall --C++で書かれたゲームとWebサービスの統合 +Building High Performance Games using Visual C++ 2005 / Room 3004, West Hall --VC2005の機能の話が主みたい Wed 4:00 PM 5:00 PM +Painting an Interactive Musical Landscape / Room 135, North Hall --任天堂の近藤さんの話。音楽わからなくても聞く価値ありそう +Designing Revolutionary Controls / Room 3010, West Hall --海外のローンチタイトルでのWiiコンの話。audience analysisとかもあるのでよさそうだ +Using BitTorrent for Something Other Than Piracy / Room 3018, West Hall --コンテンツ配布システムとしてのP2Pの使い方っぽい -------------------------------------------------------------------------------- GDC Expo North Hall 9AM-6PM West Hall 10AM-6PM -------------------------------------------------------------------------------- Game Developers Choice & Independent Games Festival Awards 6:30-8:30PM **木曜 [#s755fed9] Thu 9:00 AM 10:00 AM +The Look of Viva Pinata: A Detailed Tour Of The Graphics Engine / Room 131, North Hall --あつまれ!ピニャータのグラフィックスエンジン +Designing GEARS OF WAR: Iteration Wins / Room 135, North Hall --GEARS OF WARのゲームデザインの話 +Saints Row Multiprocessing Architecture / Room 2009, West Hall --ロードバランシングの話も +Novint Falcon: Adding realistic 3D touch into your games (Sponsored by Novint) / Room 3011, West Hall --フォースフィードバックつき3Dマウス。単純に面白そう +Building Blocks for Multi-Threaded Games (Sponsored by Intel) / Room 3002, West Hall +The Ups and Downs of Downloadable Content: Developing Content for GRAW 360 / Room 2007, West Hall --ダウンロードコンテンツの話。ゲームへの統合から宣伝まで +The Four Most Important Emotions of Game Design / Room 2024, West Hall +LucasArts: True Next Generation Gameplay in Service of Story & Character / Room 3020, West Hall --よくわからん。creating better stories and charactersとか、全般的な話? -------------------------------------------------------------------------------- Thu 10:30 AM 11:30 AM +Keynote: A Creative Vision - Shigeru Miyamoto (Nintendo) / Esplanade, South +Deep Integration: Havok Physics in Next Generation Ubisoft Games (Sponsored by Havok) / Room 3011, West Hall +Debugging and Tuning Multi-Threaded Games (Sponsored by Intel) / Room 2012, West Hall --インテルのツールが出てくるものの、一般的な落とし穴なども聞けそう -------------------------------------------------------------------------------- Thu 12:00 PM 1:00 PM +Next Generation Destruction in the UE3 Engine / Room 3011, West Hall --今のところ説明なし +MotoGP'06 for Xbox 360: A Post-Mortem of our Next-Gen Tool Chain / Room 131, North Hall --自前のモデリング・テクスチャリングツールを作ることの長所と短所 +Final Fantasy XII Postmortem / Room 135, North Hall --GDCの話に似てる感じがする -------------------------------------------------------------------------------- Thu 1:00 PM 2:00 PM +Easy Multi-language Development and Cheat Detection With Google Web Toolkit / Poster Session Area -------------------------------------------------------------------------------- Thu 2:30 PM 3:30 PM +Creating Innovative Launch Titles for the Nintendo Wii and Its Unique Controller / Room 2024, West Hall --すばやいプロトタイピング、うまいチュートリアルの方法など +Testing Techniques, Tools, and Tips / Room 2007, West Hall --効率よくカバレッジも高いテスト。さらにマルチプレーヤー時の問題も +The Game Design Challenge: The Needle and Thread Interface / Room 3020, West Hall --針と糸と布切れでゲームを作る! +Next Generation Game Development: All Machine Or Man? / Room 135, North Hall --ロックマン・デッドライジング・ロストプラネットで有名らしい稲船敬二さん --マシンパワーとゲームデザインの兼ね合いの話らしい +NVIDIA Demo Team Secrets - Cascades (Sponsored by NVIDIA) / Room 3018, West Hall --realistic shading and displacement mapping techniques --GPU water particle system +Is There Anything Comparable to Spherical Harmonics But Simpler? / Room 3000, West Hall --球面調和関数に近い効果を簡単に得る方法 +Turbulence and Integration PhysX in the Source Engine and Advance Functionality of PhysX SDK (Sponsored by AGEIA) -------------------------------------------------------------------------------- Thu 4:00 PM 6:00 PM +Evolve: Character Pipeline Advances for Next-gen Titles / Room 2024, West Hall --キャラクターモデリングの効率よい方法? Thu 4:00 PM 5:00 PM +A LocoRoco Postmortem: Making Happiness into Gameplay / Room 135, North Hall --Can you make a game that is pure happiness? +Designing Games for Everyone: Harmonix Design in Practice / Room 3001, West Hall --誰もを楽しませるゲームの作り方 --"easy to pick up and hard to master" --Guitar HeroとKaraoke Revolutionの会社らしい +Exploration: From Systems to Spaces to Self / Room 3020, West Hall --ゲーム内の「探索」をユーザーに楽しませる方法 +4D in Zero Space: Living Games with Procedural Textures / Room 3007, West Hall --時間とともに変化するテクスチャの生成 Thu 5:30 PM 6:30 PM +3D Tricks: Engineering Innovation on the Nintendo DS / Room 2007, West Hall --DSハードの使いこなしの話 +Reflections of Zelda / Room 135, North Hall --ゼルダの歴史 +How To Animate a Character You've Never Seen Before / Room 3001, West Hall --ユーザの作ったキャラクターをどうアニメーションさせるか -------------------------------------------------------------------------------- Thu 7:00 PM 8:00 PM +The Programmers Challenge / Room 132, North Hall **金曜 [#b06ef5c8] Fri 9:00 AM 10:00 AM +Skinning with Dual Quaternions / Room 2009, West Hall +Cross Application Asset Creation for LAIR: From Characters to Clouds / Room 135, North Hall --あらゆるデータ作成の話 +Game Design in Agile Development / Room 2024, West Hall -------------------------------------------------------------------------------- Fri 10:00 AM 10:50 AM +Inside Cryptic Studios: Art, Programming, and Design / Room 2020, West Hall --各職種の役割とコラボレーション Fri 10:30 AM 11:30 AM +Rethinking the Development Timeline / Room 135, North Hall --脳トレの短期間開発の話 --よいツール・ライブラリが開発を加速する +Meeting Players Halfway: Using Adaptive Systems to Prevent Player Frustration / Room 2007, West Hall --Adaptive Training and Adaptive Difficulty. +Dealing with Destruction: AI From the Trenches of Company of Heroes / Room 131, North Hall -------------------------------------------------------------------------------- Fri 12:00 PM 1:00 PM +Three Approaches to Halo-style Behavior Tree AI / Room 3000, West Hall +Applied Physics: MotorStorm / Room 3001, West Hall +Classroom to the Console: The Autobiography of flOw / Room 125, North Hall +Light and Darkness of 2D Gaming / Room 135, North Hall Fri 12:00 PM 12:20 PM +Hair Styling: A Teenager's Dream, An Artist's Nightmare / Room 3016, West Hall +Sphere Maps With the Near-equal Solid-angle Property / Room 2009, West Hall +3D in 3D: Rendering Anaglyph Stereographics in Real-time / Room 2024, West Hall Fri 12:20 PM 12:40 PM +Sort-Independent Alpha Blending / Room 2024, West Hall +Projection Matrix Tricks / Room 2009, West Hall --投影行列を使ってシェーダーなしでエフェクトを実現。具体的なことは書いてない +Pre-computed Light Carving into Meshes / Room 3016, West Hall --事前計算したライトや影の情報を、テクスチャではなく頂点に埋め込む Fri 12:40 PM 1:00 PM +Game Sketching / Room 2024, West Hall +Realtime Physically Based Sound Synthesis for Games / Room 3006, West Hall -------------------------------------------------------------------------------- GDC Expo North Hall 9AM-3PM West Hall 10AM-3PM IGF Pavilion 9AM -3PM -------------------------------------------------------------------------------- Fri 2:30 PM 3:30 PM +SPORE's Magic Crayons / Room 3001, West Hall --プレイヤー自身が創造力を発揮するようなゲームをどう作っていくかという話? --可能性空間という考え方がキーらしい +Advanced Audio Techniques in UnrealEngine3 (Sponsored by Creative Labs) / Room 3004, West Hall Fri 2:30 PM 5:00 PM +8 Bit: A Documentary about Art and Video Games / Room 132, North Hall Fri 4:00 PM 5:00 PM +Shared Technology at Rare: Good and Bad / Room 135, North Hall --技術共有について。社内ミドルウェアの役割や、それを開発するチームの働きの話も。 +Automatic Generation of Dynamics Models / Room 3016, West Hall --物理演算用モデルを描画用モデルから自動生成する話 +Narrative Landscapes: Shaping Player Experience through World Geometry / Room 3000, West Hall --レベルデザインの話。適切なプレイヤーのナビゲーションの仕方や、感情のコントロールなど。 -------------------------------------------------------------------------------- 日本人参加者打ち上げ 開始日時 2007年 3月 9日 (金曜日) 17時00分 (GMT+09:00) 終了日時 2007年 3月 9日 (金曜日) 19時00分 (GMT+09:00) 最終日のセッション終了後に、モスコーニセンター入り口周辺に集まって、近くのどこかで打ち上げ会をやります。 -------------------------------------------------------------------------------- 8:00PM 7:30 PM 10:00 PM Video Games Live Nob Hill Masonic Auditorium *Expo詳細 [#ibe247f3] 空いた時間に見に行こう http://www.gdconf.com/expo/index.htm West Hall - The place where companies reveal their latest tools and technologies critical to game development. West Hall Expo Hours: Wednesday, March 7 - 10:00am-6:00pm Thursday, March 8 - 10:00am-6:00pm Friday, March 9 - 10:00am-3:00pm North Hall - The community-centric hall where you can explore new offerings from both established and emerging companies. North Hall Expo Hours: Wednesday, March 7 - 9:00am-6:00pm Thursday, March 8 - 9:00am-6:00pm Friday, March 9 - 9:00am-3:00pm
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Last-modified: 2014-12-24(水) 16:49:51