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*見やすいリスト [#u81aaec3]

http://www.gdconf.com/schedule/user/676/

優先1位の講義のリスト。これに従って動く予定。
2位以下も部屋番号はメモっておいたほうがいいか…

*見にくいリスト [#ue617cc0]

興味が沸いたものをかたっぱしから列挙。
同じ時間枠なら、上にあるほど優先。
schedule builderに優先順位機能ほしいなぁ

講義以外のイベントも時系列順に挿入済み。

**月曜 [#y5684483]

+Core Techniques and Algorithms in Shader Programming (105)

**火曜 [#kf2fad72]

+Physics for Games Programmers (203)

--------------------------------------------------------------------------------

7:00 PM 7:30 PM
Japanese Orientation

--------------------------------------------------------------------------------

8:00 PM 10:00 PM
East Meets West Reception
Jillian's, 101 Fourth St @ Mission Street

**水曜 [#m0e3111f]

Wed 9:00 AM 10:00 AM
+TR1: C++ on the Move

--------------------------------------------------------------------------------

Wed 10:30 AM 11:30 AM  いまひとつな枠
+Bridging the Creative Void: Composing Character Performances With the Havok Behavior Tool (Sponsored by Havok)
+Massive Multi-core CPUs & Gaming

--------------------------------------------------------------------------------

Wed 12:00 PM 1:00 PM 
+Challenging Everyone: Dynamic Difficulty Deconstructed
--動的な難易度調整
+Embodied Agents in Dynamic Worlds
--動的に変化する世界でのルート探索
+Athletic Performance: Intelligent Believable Characters
+Casual Games and Windows Vista: The Real Story on What It Means For Casual Games (Sponsored by Microsoft)
+D3D10 Unleashed: New Features and Effects (Sponsored by Microsoft)

--------------------------------------------------------------------------------

Wed 1:00 PM 2:00 PM
+True Imposters
--ディスプレースメントマッピングを使った、ものすごいビルボード

--------------------------------------------------------------------------------

Wed 2:30 PM 5:00 PM 
+Experimental Gameplay Sessions
--実験的なゲームの展覧会っぽい。プレゼンターにValveの中の人が


Wed 2:30 PM 3:30 PM 
+Frostbite Rendering Architecture and Real-Time Procedural Shading and Texturing Techniques (Sponsored by AMD)
--graph-based visual shader authoring, procedural shading and texturing techniques
--3Dの最先端な話をひとつくらい聞いておこう
+Blindtesting
--開発プロセスの話。ただのプレイテスト以上の何か
+Writing For The Hero with a Thousand Faces - Storytelling Challenges and Gears of War
--ストーリーとプレーヤーの関係(player connection)の話。ストーリーの作り方
+Feud No More: Learning to Love the Hybrid Web/Download Casual Game
--C++で書かれたゲームとWebサービスの統合
+Building High Performance Games using Visual C++ 2005
--VC2005の機能の話が主みたい


Wed 4:00 PM 5:00 PM 
+Painting an Interactive Musical Landscape
--任天堂の近藤さんの話。音楽わからなくても聞く価値ありそう
+Designing Revolutionary Controls
--海外のローンチタイトルでのWiiコンの話。audience analysisとかもあるのでよさそうだ
+Using BitTorrent for Something Other Than Piracy
--コンテンツ配布システムとしてのP2Pの使い方っぽい

--------------------------------------------------------------------------------

GDC Expo
North Hall 9AM-6PM 
West Hall 10AM-6PM

--------------------------------------------------------------------------------

Game Developers Choice & IGF Awards
6:30-8:30PM


**木曜 [#s755fed9]

Thu 9:00 AM 10:00 AM 
+The Look of Viva Pinata: A Detailed Tour Of The Graphics Engine
--あつまれ!ピニャータのグラフィックスエンジン
+Designing GEARS OF WAR: Iteration Wins
--GEARS OF WARのゲームデザインの話
+Saints Row Multiprocessing Architecture
--ロードバランシングの話も
+Novint Falcon: Adding realistic 3D touch into your games (Sponsored by Novint)
--フォースフィードバックつき3Dマウス。単純に面白そう
+Building Blocks for Multi-Threaded Games (Sponsored by Intel)
+The Ups and Downs of Downloadable Content: Developing Content for GRAW 360
--ダウンロードコンテンツの話。ゲームへの統合から宣伝まで
+The Four Most Important Emotions of Game Design
+LucasArts: True Next Generation Gameplay in Service of Story & Character
--よくわからん。creating better stories and charactersとか、全般的な話?

--------------------------------------------------------------------------------

Thu 10:30 AM 11:30 AM 
+Keynote: A Creative Vision - Shigeru Miyamoto (Nintendo)
+Deep Integration: Havok Physics in Next Generation Ubisoft Games (Sponsored by Havok)
+Debugging and Tuning Multi-Threaded Games (Sponsored by Intel)
--インテルのツールが出てくるものの、一般的な落とし穴なども聞けそう

--------------------------------------------------------------------------------

Thu 12:00 PM 1:00 PM 
+Next Generation Destruction in the UE3 Engine
--今のところ説明なし
+MotoGP'06 for Xbox 360: A Post-Mortem of our Next-Gen Tool Chain
--自前のモデリング・テクスチャリングツールを作ることの長所と短所
+Final Fantasy XII Postmortem
--GDCの話に似てる感じがする

--------------------------------------------------------------------------------

Thu 1:00 PM 2:00 PM 
+Easy Multi-language Development and Cheat Detection With Google Web Toolkit

--------------------------------------------------------------------------------

Thu 2:30 PM 3:30 PM 
+Creating Innovative Launch Titles for the Nintendo Wii and Its Unique Controller
--すばやいプロトタイピング、うまいチュートリアルの方法など
+Testing Techniques, Tools, and Tips
--効率よくカバレッジも高いテスト。さらにマルチプレーヤー時の問題も
+The Game Design Challenge: The Needle and Thread Interface
--針と糸と布切れでゲームを作る!
+NVIDIA Demo Team Secrets - Cascades (Sponsored by NVIDIA)
--realistic shading and displacement mapping techniques
--GPU water particle system
+Is There Anything Comparable to Spherical Harmonics But Simpler? 
--球面調和関数に近い効果を簡単に得る方法
+Turbulence and Integration PhysX in the Source Engine and Advance Functionality of PhysX SDK (Sponsored by AGEIA)

--------------------------------------------------------------------------------

Thu 4:00 PM 6:00 PM 
+Evolve: Character Pipeline Advances for Next-gen Titles
--キャラクターモデリングの効率よい方法?


Thu 4:00 PM 5:00 PM 
+A LocoRoco Postmortem: Making Happiness into Gameplay
--Can you make a game that is pure happiness?
+Designing Games for Everyone: Harmonix Design in Practice
--誰もを楽しませるゲームの作り方
--"easy to pick up and hard to master"
--Guitar HeroとKaraoke Revolutionの会社らしい
+Exploration: From Systems to Spaces to Self
--ゲーム内の「探索」をユーザーに楽しませる方法
+4D in Zero Space: Living Games with Procedural Textures
--時間とともに変化するテクスチャの生成


Thu 5:30 PM 6:30 PM 
+3D Tricks: Engineering Innovation on the Nintendo DS
--DSハードの使いこなしの話
+Reflections of Zelda
--ゼルダの歴史
+How To Animate a Character You've Never Seen Before
--ユーザの作ったキャラクターをどうアニメーションさせるか

--------------------------------------------------------------------------------

Thu 7:00 PM 8:00 PM 
+The Programmers Challenge


**金曜 [#b06ef5c8]

Fri 9:00 AM 10:00 AM 
+Skinning with Dual Quaternions
+Cross Application Asset Creation for LAIR: From Characters to Clouds
--あらゆるデータ作成の話
+Game Design in Agile Development

--------------------------------------------------------------------------------

Fri 10:00 AM 10:50 AM 
+Inside Cryptic Studios: Art, Programming, and Design
--各職種の役割とコラボレーション


Fri 10:30 AM 11:30 AM 
+Rethinking the Development Timeline
--脳トレの短期間開発の話
--よいツール・ライブラリが開発を加速する
+Meeting Players Halfway: Using Adaptive Systems to Prevent Player Frustration
--Adaptive Training and Adaptive Difficulty.
+Dealing with Destruction: AI From the Trenches of Company of Heroes

--------------------------------------------------------------------------------

Fri 12:00 PM 1:00 PM 
+Three Approaches to Halo-style Behavior Tree AI
+Applied Physics: MotorStorm
+Classroom to the Console: The Autobiography of flOw
+Light and Darkness of 2D Gaming

Fri 12:00 PM 12:20 PM 
+Hair Styling: A Teenager's Dream, An Artist's Nightmare
+Sphere Maps With the Near-equal Solid-angle Property
+3D in 3D: Rendering Anaglyph Stereographics in Real-time

Fri 12:20 PM 12:40 PM 
+Sort-Independent Alpha Blending
+Projection Matrix Tricks
--投影行列を使ってシェーダーなしでエフェクトを実現。具体的なことは書いてない
+Pre-computed Light Carving into Meshes
--事前計算したライトや影の情報を、テクスチャではなく頂点に埋め込む

Fri 12:40 PM 1:00 PM 
+Game Sketching
+Realtime Physically Based Sound Synthesis for Games

--------------------------------------------------------------------------------

GDC Expo
North Hall 9AM-3PM
West Hall 10AM-3PM

IGF Pavilion
9AM -3PM

--------------------------------------------------------------------------------

Fri 2:30 PM 3:30 PM 
+SPORE's Magic Crayons
--プレイヤー自身が創造力を発揮するようなゲームをどう作っていくかという話?
--可能性空間という考え方がキーらしい
+Advanced Audio Techniques in UnrealEngine3 (Sponsored by Creative Labs)

Fri 2:30 PM 5:00 PM 
+8 Bit: A Documentary about Art and Video Games

Fri 4:00 PM 5:00 PM 
+Shared Technology at Rare: Good and Bad
--技術共有について。社内ミドルウェアの役割や、それを開発するチームの働きの話も。
+Automatic Generation of Dynamics Models
--物理演算用モデルを描画用モデルから自動生成する話
+Narrative Landscapes: Shaping Player Experience through World Geometry
--レベルデザインの話。適切なプレイヤーのナビゲーションの仕方や、感情のコントロールなど。

--------------------------------------------------------------------------------

日本人参加者打ち上げ 
開始日時 2007年 3月 9日 (金曜日)   17時00分 (GMT+09:00) 
終了日時 2007年 3月 9日 (金曜日)   19時00分 (GMT+09:00) 
最終日のセッション終了後に、モスコーニセンター入り口周辺に集まって、近くのどこかで打ち上げ会をやります。

--------------------------------------------------------------------------------

8:00PM
Video Games Live
Nob Hill Masonic Auditorium



*Expo詳細 [#ibe247f3]

空いた時間に見に行こう
http://www.gdconf.com/expo/index.htm

West Hall - The place where companies reveal their latest tools and technologies critical to game development. 

West Hall Expo Hours:
Wednesday, March 7 - 10:00am-6:00pm 
Thursday, March 8 - 10:00am-6:00pm 
Friday, March 9 - 10:00am-3:00pm

North Hall - The community-centric hall where you can explore new offerings from both established and emerging companies. 

North Hall Expo Hours:
Wednesday, March 7 - 9:00am-6:00pm 
Thursday, March 8 - 9:00am-6:00pm 
Friday, March 9 - 9:00am-3:00pm
*見やすいリスト [#u81aaec3]



http://www.gdconf.com/schedule/user/676/



優先1位の講義のリスト。これに従って動く予定。

2位以下も部屋番号はメモっておいたほうがいいか…



*見にくいリスト [#ue617cc0]



興味が沸いたものをかたっぱしから列挙。

同じ時間枠なら、上にあるほど優先。

schedule builderに優先順位機能ほしいなぁ



講義以外のイベントも時系列順に挿入済み。



**月曜 [#y5684483]



Mon 10:00 AM 6:00 PM

+Core Techniques and Algorithms in Shader Programming (105) / Room 3010, West Hall



**火曜 [#kf2fad72]



Tue 10:00 AM 6:00 PM

+Physics for Games Programmers (203) / Room 3011, West Hall



--------------------------------------------------------------------------------



7:00 PM 7:30 PM

Japanese Orientation



--------------------------------------------------------------------------------



8:00 PM 10:00 PM

East Meets West Reception / Jillian's, 101 Fourth St @ Mission Street



**水曜 [#m0e3111f]



Wed 9:00 AM 10:00 AM

+TR1: C++ on the Move / Room 2007, West Hall



--------------------------------------------------------------------------------



Wed 10:30 AM 11:30 AM  いまひとつな枠

+Bridging the Creative Void: Composing Character Performances With the Havok Behavior Tool (Sponsored by Havok) / Room 3011, West Hall

+Massive Multi-core CPUs & Gaming / Room 3002, West Hall



--------------------------------------------------------------------------------



Wed 12:00 PM 1:00 PM 

+Challenging Everyone: Dynamic Difficulty Deconstructed / Room 2009, West Hall

--動的な難易度調整

+Embodied Agents in Dynamic Worlds / Room 3000, West Hall

--動的に変化する世界でのルート探索

+Athletic Performance: Intelligent Believable Characters / Room 3010, West Hall

+Casual Games and Windows Vista: The Real Story on What It Means For Casual Games (Sponsored by Microsoft) / Room 2010, West Hall

+D3D10 Unleashed: New Features and Effects (Sponsored by Microsoft) / Room 3004, West Hall



--------------------------------------------------------------------------------



Wed 1:00 PM 2:00 PM

+True Imposters / Poster Session Area

--ディスプレースメントマッピングを使った、ものすごいビルボード



--------------------------------------------------------------------------------



Wed 2:30 PM 5:00 PM 

+Experimental Gameplay Sessions / Room 134, North Hall

--実験的なゲームの展覧会っぽい。プレゼンターにValveの中の人が





Wed 2:30 PM 3:30 PM 

+Frostbite Rendering Architecture and Real-Time Procedural Shading and Texturing Techniques (Sponsored by AMD) / Room 3002, West Hall

--graph-based visual shader authoring, procedural shading and texturing techniques

--3Dの最先端な話をひとつくらい聞いておこう

+Blindtesting / Room 3016, West Hall

--開発プロセスの話。ただのプレイテスト以上の何か

+Writing For The Hero with a Thousand Faces - Storytelling Challenges and Gears of War / Room 2009, West Hall 

--ストーリーとプレーヤーの関係(player connection)の話。ストーリーの作り方

+Feud No More: Learning to Love the Hybrid Web/Download Casual Game / Room 2007, West Hall 

--C++で書かれたゲームとWebサービスの統合

+Building High Performance Games using Visual C++ 2005 / Room 3004, West Hall

--VC2005の機能の話が主みたい





Wed 4:00 PM 5:00 PM 

+Painting an Interactive Musical Landscape / Room 135, North Hall

--任天堂の近藤さんの話。音楽わからなくても聞く価値ありそう

+Designing Revolutionary Controls / Room 3010, West Hall

--海外のローンチタイトルでのWiiコンの話。audience analysisとかもあるのでよさそうだ

+Using BitTorrent for Something Other Than Piracy / Room 3018, West Hall

--コンテンツ配布システムとしてのP2Pの使い方っぽい



--------------------------------------------------------------------------------



GDC Expo

North Hall 9AM-6PM 

West Hall 10AM-6PM



--------------------------------------------------------------------------------



Game Developers Choice & Independent Games Festival Awards

6:30-8:30PM





**木曜 [#s755fed9]



Thu 9:00 AM 10:00 AM 

+The Look of Viva Pinata: A Detailed Tour Of The Graphics Engine / Room 131, North Hall

--あつまれ!ピニャータのグラフィックスエンジン

+Designing GEARS OF WAR: Iteration Wins / Room 135, North Hall

--GEARS OF WARのゲームデザインの話

+Saints Row Multiprocessing Architecture / Room 2009, West Hall

--ロードバランシングの話も

+Novint Falcon: Adding realistic 3D touch into your games (Sponsored by Novint) / Room 3011, West Hall 

--フォースフィードバックつき3Dマウス。単純に面白そう

+Building Blocks for Multi-Threaded Games (Sponsored by Intel) / Room 3002, West Hall

+The Ups and Downs of Downloadable Content: Developing Content for GRAW 360 / Room 2007, West Hall 

--ダウンロードコンテンツの話。ゲームへの統合から宣伝まで

+The Four Most Important Emotions of Game Design / Room 2024, West Hall

+LucasArts: True Next Generation Gameplay in Service of Story & Character / Room 3020, West Hall

--よくわからん。creating better stories and charactersとか、全般的な話?



--------------------------------------------------------------------------------



Thu 10:30 AM 11:30 AM 

+Keynote: A Creative Vision - Shigeru Miyamoto (Nintendo) / Esplanade, South

+Deep Integration: Havok Physics in Next Generation Ubisoft Games (Sponsored by Havok) / Room 3011, West Hall

+Debugging and Tuning Multi-Threaded Games (Sponsored by Intel) / Room 2012, West Hall

--インテルのツールが出てくるものの、一般的な落とし穴なども聞けそう



--------------------------------------------------------------------------------



Thu 12:00 PM 1:00 PM 

+Next Generation Destruction in the UE3 Engine / Room 3011, West Hall

--今のところ説明なし

+MotoGP'06 for Xbox 360: A Post-Mortem of our Next-Gen Tool Chain / Room 131, North Hall 

--自前のモデリング・テクスチャリングツールを作ることの長所と短所

+Final Fantasy XII Postmortem / Room 135, North Hall

--GDCの話に似てる感じがする



--------------------------------------------------------------------------------



Thu 1:00 PM 2:00 PM 

+Easy Multi-language Development and Cheat Detection With Google Web Toolkit / Poster Session Area



--------------------------------------------------------------------------------



Thu 2:30 PM 3:30 PM 

+Creating Innovative Launch Titles for the Nintendo Wii and Its Unique Controller / Room 2024, West Hall

--すばやいプロトタイピング、うまいチュートリアルの方法など

+Testing Techniques, Tools, and Tips / Room 2007, West Hall

--効率よくカバレッジも高いテスト。さらにマルチプレーヤー時の問題も

+The Game Design Challenge: The Needle and Thread Interface / Room 3020, West Hall

--針と糸と布切れでゲームを作る!

+Next Generation Game Development: All Machine Or Man? / Room 135, North Hall

--ロックマン・デッドライジング・ロストプラネットで有名らしい稲船敬二さん

--マシンパワーとゲームデザインの兼ね合いの話らしい

+NVIDIA Demo Team Secrets - Cascades (Sponsored by NVIDIA) / Room 3018, West Hall

--realistic shading and displacement mapping techniques

--GPU water particle system

+Is There Anything Comparable to Spherical Harmonics But Simpler? / Room 3000, West Hall

--球面調和関数に近い効果を簡単に得る方法

+Turbulence and Integration PhysX in the Source Engine and Advance Functionality of PhysX SDK (Sponsored by AGEIA)



--------------------------------------------------------------------------------



Thu 4:00 PM 6:00 PM 

+Evolve: Character Pipeline Advances for Next-gen Titles / Room 2024, West Hall

--キャラクターモデリングの効率よい方法?





Thu 4:00 PM 5:00 PM 

+A LocoRoco Postmortem: Making Happiness into Gameplay / Room 135, North Hall

--Can you make a game that is pure happiness?

+Designing Games for Everyone: Harmonix Design in Practice / Room 3001, West Hall

--誰もを楽しませるゲームの作り方

--"easy to pick up and hard to master"

--Guitar HeroとKaraoke Revolutionの会社らしい

+Exploration: From Systems to Spaces to Self / Room 3020, West Hall

--ゲーム内の「探索」をユーザーに楽しませる方法

+4D in Zero Space: Living Games with Procedural Textures / Room 3007, West Hall

--時間とともに変化するテクスチャの生成





Thu 5:30 PM 6:30 PM 

+3D Tricks: Engineering Innovation on the Nintendo DS / Room 2007, West Hall

--DSハードの使いこなしの話

+Reflections of Zelda / Room 135, North Hall

--ゼルダの歴史

+How To Animate a Character You've Never Seen Before / Room 3001, West Hall

--ユーザの作ったキャラクターをどうアニメーションさせるか



--------------------------------------------------------------------------------



Thu 7:00 PM 8:00 PM 

+The Programmers Challenge / Room 132, North Hall





**金曜 [#b06ef5c8]



Fri 9:00 AM 10:00 AM 

+Skinning with Dual Quaternions / Room 2009, West Hall

+Cross Application Asset Creation for LAIR: From Characters to Clouds / Room 135, North Hall

--あらゆるデータ作成の話

+Game Design in Agile Development / Room 2024, West Hall



--------------------------------------------------------------------------------



Fri 10:00 AM 10:50 AM 

+Inside Cryptic Studios: Art, Programming, and Design / Room 2020, West Hall

--各職種の役割とコラボレーション





Fri 10:30 AM 11:30 AM 

+Rethinking the Development Timeline / Room 135, North Hall

--脳トレの短期間開発の話

--よいツール・ライブラリが開発を加速する

+Meeting Players Halfway: Using Adaptive Systems to Prevent Player Frustration / Room 2007, West Hall

--Adaptive Training and Adaptive Difficulty.

+Dealing with Destruction: AI From the Trenches of Company of Heroes / Room 131, North Hall



--------------------------------------------------------------------------------



Fri 12:00 PM 1:00 PM 

+Three Approaches to Halo-style Behavior Tree AI / Room 3000, West Hall

+Applied Physics: MotorStorm / Room 3001, West Hall

+Classroom to the Console: The Autobiography of flOw / Room 125, North Hall

+Light and Darkness of 2D Gaming / Room 135, North Hall



Fri 12:00 PM 12:20 PM 

+Hair Styling: A Teenager's Dream, An Artist's Nightmare / Room 3016, West Hall

+Sphere Maps With the Near-equal Solid-angle Property / Room 2009, West Hall 

+3D in 3D: Rendering Anaglyph Stereographics in Real-time / Room 2024, West Hall



Fri 12:20 PM 12:40 PM 

+Sort-Independent Alpha Blending / Room 2024, West Hall

+Projection Matrix Tricks / Room 2009, West Hall

--投影行列を使ってシェーダーなしでエフェクトを実現。具体的なことは書いてない

+Pre-computed Light Carving into Meshes / Room 3016, West Hall

--事前計算したライトや影の情報を、テクスチャではなく頂点に埋め込む



Fri 12:40 PM 1:00 PM 

+Game Sketching / Room 2024, West Hall

+Realtime Physically Based Sound Synthesis for Games / Room 3006, West Hall



--------------------------------------------------------------------------------



GDC Expo

North Hall 9AM-3PM

West Hall 10AM-3PM



IGF Pavilion

9AM -3PM



--------------------------------------------------------------------------------



Fri 2:30 PM 3:30 PM 

+SPORE's Magic Crayons / Room 3001, West Hall

--プレイヤー自身が創造力を発揮するようなゲームをどう作っていくかという話?

--可能性空間という考え方がキーらしい

+Advanced Audio Techniques in UnrealEngine3 (Sponsored by Creative Labs) / Room 3004, West Hall



Fri 2:30 PM 5:00 PM 

+8 Bit: A Documentary about Art and Video Games / Room 132, North Hall



Fri 4:00 PM 5:00 PM 

+Shared Technology at Rare: Good and Bad / Room 135, North Hall

--技術共有について。社内ミドルウェアの役割や、それを開発するチームの働きの話も。

+Automatic Generation of Dynamics Models / Room 3016, West Hall

--物理演算用モデルを描画用モデルから自動生成する話

+Narrative Landscapes: Shaping Player Experience through World Geometry / Room 3000, West Hall

--レベルデザインの話。適切なプレイヤーのナビゲーションの仕方や、感情のコントロールなど。



--------------------------------------------------------------------------------



日本人参加者打ち上げ 

開始日時 2007年 3月 9日 (金曜日)   17時00分 (GMT+09:00) 

終了日時 2007年 3月 9日 (金曜日)   19時00分 (GMT+09:00) 

最終日のセッション終了後に、モスコーニセンター入り口周辺に集まって、近くのどこかで打ち上げ会をやります。



--------------------------------------------------------------------------------



8:00PM

7:30 PM 10:00 PM 

Video Games Live

Nob Hill Masonic Auditorium







*Expo詳細 [#ibe247f3]



空いた時間に見に行こう

http://www.gdconf.com/expo/index.htm



West Hall - The place where companies reveal their latest tools and technologies critical to game development. 



West Hall Expo Hours:

Wednesday, March 7 - 10:00am-6:00pm 

Thursday, March 8 - 10:00am-6:00pm 

Friday, March 9 - 10:00am-3:00pm



North Hall - The community-centric hall where you can explore new offerings from both established and emerging companies. 



North Hall Expo Hours:

Wednesday, March 7 - 9:00am-6:00pm 

Thursday, March 8 - 9:00am-6:00pm 

Friday, March 9 - 9:00am-3:00pm